Asset Studio
Launch game currencies, utility assets and other compatible tokenized primitives from the TWIX ecosystem.
Open Asset Studio ↗The Twix Games developer surface is designed around intent: connect, read, mint, transfer, trade, list, validate and settle. Network plumbing belongs inside the SDK.
await Twix.ConnectWallet(); var player = Twix.Wallet.Address; var balance = await Twix.GetBalance(player); var item = await Twix.Assets.Get("STARFORGE"); await item.Transfer(player, teammate); await Twix.Marketplace.List(item, 250); // Signer remains outside game-owned private key storage.
The target is a Unity Package Manager-compatible SDK with a stable C# API, chain adapters, signer abstractions and reusable components.
Third-party modules should declare what they need, receive only approved capabilities and route financial authorization through the core.
{
"name": "Cosmos Market Radar",
"version": "1.0.0",
"permissions": [
"market.read",
"wallet.address.read",
"transaction.prepare",
"transaction.request_signature"
]
}A module may be allowed to read market data or prepare a transaction without ever receiving unrestricted wallet authority.
Install the SDK into a Unity project and select the TWIX environment.
Connect an external wallet or integrate an approved embedded onboarding model.
Use TWIX Asset Studio infrastructure or existing contracts and register them with the application.
Use high-level C# methods while the SDK handles EVM interaction, receipts and state.
Keep keys and final authorization outside ordinary game logic and enforce critical rules on-chain.
Launch game currencies, utility assets and other compatible tokenized primitives from the TWIX ecosystem.
Open Asset Studio ↗Use Ethereum-style JSON-RPC semantics and smart contract tooling against the TWIX EVM surface.
EVM RPC ↗Understand the signer boundary, module permissions and rules for avoiding secrets in client builds.
Read Security →